Areas We Cover
Categories
AGATHA CHRISTIE AND GAMBLING: HOW THE “QUEEN OF CRIME” USED BRIDGE TO DRIVE THE PLOT
by Brandon Metcalfe | November 29, 2025
in Extras
Bridge is a social card game that has been around since the late 19th century. It’s considered to be a descendant of the English trick-taking game called Whist, which rose to prominence in the 16th century. It wasn’t until the 1890s that a more up-to-date version called “Bridge Whist” became popular in Europe and the United States, and that eventually led to the modern game of Contract Bridge (or just Bridge as it’s commonly known today).
So it is a game with a lot of history behind it, and bridge is played by four people in two opposing partnerships. In a game of bridge, partners sit across from each other, and the goal of the game is to predict how many “tricks” your partnership can win. The challenge during gameplay is to ensure that at least the selected number of tricks is won.
An Epic Card Game
The battle to get the right number of tricks is the fascinating part of bridge. The initial bidding process of partnerships going back and forth, auction-style, about the number of achievable tricks, produces an element of gambling. But you won’t find bridge at an online casino. On online platforms, most of the catalogue is made up of slots. Players who enjoy card games but haven’t tried slots often start with demo versions on sites such as https://legalcasino.uk/free-slots/, which review licensed operators and their games. Even so, online casinos also offer card-based options like poker and blackjack, including live dealer titles where a real person runs the table.
Bridge, however, doesn’t quite fit into the casino model. Still, it has a loyal base of followers and, much like other games of chance, often appears in films and books. One famous example is Agatha Christie’s Cards on the Table, where bridge sits right at the heart of the plot.
Murder at the Bridge Table
Cards on the Table is a Hercule Poirot novel, published in 1936, and it remains one of the prolific author’s most famous. The story centres around an eccentric, wealthy man called Mr Shaitana, who has a fixation for collecting strange and dangerous things. As far-fetched as it sounds, he has a bizarre collection of people who have literally gotten away with murder.
Shaitana hosts a bridge night featuring four detectives (including Poirot) and four suspects, each of whom has committed a murder before and escaped punishment. After the dinner party, the four detectives retire to a room for a game of bridge, and the four suspects go to a different room to play their own game. Rather foolishly, Mr Shaitana takes up a spot in the suspects’ room to watch them.
When done with their game, the detectives ultimately find Mr Shaitana stabbed to death with a stiletto heel. As all four suspects were in the room when the murder happened, it should have happened in plain view of the other three. But the timing of the act, which was during a tense moment when all players were intently focused on their cards, means that none of the suspects actually saw the murder being committed.
The murder itself could only have happened when the person who did it was the “dummy” in the game, meaning they could leave the table. But the detectives have no way of knowing who that was. Or do they?
Solving the Crime
As there is not enough physical evidence to put any suspect under the spotlight, Poirot deems that psychological profiling is the way. This is where the game of bridge, which is tactical and strategic, helps to drive the narrative, because the great detective studies the scorecard from the game to gain insights into the suspects and their psychological makeup. His goal is to try to figure out which of them would have the right mentality and ability to kill for a second time in their life.
A good example of Poirot’s search is that he looks for which player has made erratic moves, who has erred more on the side of caution, who was a bold risk taker and who was just a solid, reliable player. This is a brilliant use of a device to further a plot, and something that Christie was a master at.
Bridge, therefore, becomes the catalyst for solving the murder of Mr Shaitan, instead of the detectives just bombarding the suspects with questions. This psychological profiling from the scores in the game gives Poirot a picture of which of the suspects could commit the impulsive act.
Getting to the End
After some twists, turns and deceptions, Poirot naturally solves the murder by focusing on the right suspect. The profiling that Poirot gains from looking at the game gives him a blueprint for how to test each suspect with questioning. So bridge is the key to unlocking the mystery, and Poirot sets a trap that lures the suspect into making a mistake under pressure.
In the end, Christie used gambling as a way to expose character and motive. The bridge game is a great way to see how people behave when they’re under pressure. You can see them being calm and thinking things through, or taking risks. That’s how gambling often works in fiction: it creates tension and shows how people behave when the stakes are high.
Search Articles
Please help keep
Stage and Cinema going!